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[[File:256px-Portal_standalonebox.jpg|thumb|200px|Portal's standalone box art cover.]]'''''Portal''''' is a [http://en.wikipedia.org/wiki/Single-player_video_game single-player] [http://en.wikipedia.org/wiki/Puzzle_game puzzle]-[http://en.wikipedia.org/wiki/Platform_game platformer] developed by [http://en.wikipedia.org/wiki/Valve_Corporation Valve Corporation]. The game was released in a [http://en.wikipedia.org/wiki/Product_bundling bundle package] called ''[http://en.wikipedia.org/wiki/The_Orange_Box The Orange Box]'' for [http://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows] and [http://en.wikipedia.org/wiki/Xbox_360 Xbox 360] on October 9, 2007, and for the [http://en.wikipedia.org/wiki/PlayStation_3 PlayStation 3] on December 11, 2007. The Windows version of the game is also available for download separately through Valve's content delivery system [http://en.wikipedia.org/wiki/Steam_%28software%29 Steam] and was released as a standalone [http://en.wikipedia.org/wiki/Retail retail] product on April 9, 2008. A stand-alone version called ''Portal: Still Alive'' was released on the [http://en.wikipedia.org/wiki/Xbox_Live_Arcade Xbox Live Arcade] service on October 22, 2008; this version includes an additional fourteen puzzles. A [http://en.wikipedia.org/wiki/Mac_OS_X Mac OS X] version was released as part of the Mac-compatible Steam platform on May 12, 2010.
[[File:256px-Portal_standalonebox.jpg|thumb|200px|Portal's standalone box art cover.]]
 
   
   
'''''Portal''''' is a [http://en.wikipedia.org/wiki/Single-player_video_game single-player] [http://en.wikipedia.org/wiki/Puzzle_game puzzle]-[http://en.wikipedia.org/wiki/Platform_game platformer] developed by [http://en.wikipedia.org/wiki/Valve_Corporation Valve Corporation]. The game was released in a [http://en.wikipedia.org/wiki/Product_bundling bundle package] called ''[http://en.wikipedia.org/wiki/The_Orange_Box The Orange Box]'' for [http://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows] and [http://en.wikipedia.org/wiki/Xbox_360 Xbox 360] on October 9, 2007, and for the [http://en.wikipedia.org/wiki/PlayStation_3 PlayStation 3] on December 11, 2007. The Windows version of the game is also available for download separately through Valve's content delivery system [http://en.wikipedia.org/wiki/Steam_%28software%29 Steam] and was released as a standalone [http://en.wikipedia.org/wiki/Retail retail] product on April 9, 2008. A stand-alone version called ''Portal: Still Alive'' was released on the [http://en.wikipedia.org/wiki/Xbox_Live_Arcade Xbox Live Arcade] service on October 22, 2008; this version includes an additional fourteen puzzles. A [http://en.wikipedia.org/wiki/Mac_OS_X Mac OS X] version was released as part of the Mac-compatible Steam platform on May 12, 2010.
 
   
 
==Characters and Settings==
   
 
===='''Characters'''====
 
[[File:250px-Glados.jpg|left|thumb|95px|This is where Chell encounters GlaDOS.]]The game features two characters: the [http://en.wikipedia.org/wiki/Player_character player-controlled] silent protagonist named and [[GLaDOS|GLaDOS ]](Genetic Lifeform and [http://en.wikipedia.org/wiki/Disk_Operating_System Disk][http://en.wikipedia.org/wiki/Disk_Operating_System Operating ][[File:250px-Chell_daydreamin.jpg|thumb|69px|Chell's closeup.]][http://en.wikipedia.org/wiki/Disk_Operating_System System]), a computer [http://en.wikipedia.org/wiki/Artificial_intelligence artificial intelligence] that monitors and directs the player. In the English-language version, [[GLaDOS]] is voiced by [http://en.wikipedia.org/wiki/Ellen_McLain Ellen McLain], though her voice has been altered to sound more mechanical. The only background information presented about [[Chell]] is given by [[GLaDOS]]; the credibility of these facts, such as [[Chell]] being adopted, an orphan, and having no friends, is [http://en.wikipedia.org/wiki/Unreliable_narrator questionable at best], as [[GLaDOS]] is a liar by her own admission.
   
==='''<u>Charaters and Settings</u>'''===
 
   
====<u>'''Charaters'''</u>====
 
The game features two characters: the [http://en.wikipedia.org/wiki/Player_character player-controlled] silent protagonist named Chell, and [http://en.wikipedia.org/wiki/GLaDOS GLaDOS] (Genetic Lifeform and [http://en.wikipedia.org/wiki/Disk_Operating_System Disk Operating System]), a computer [http://en.wikipedia.org/wiki/Artificial_intelligence artificial intelligence] that monitors and directs the player. In the English-language version, GLaDOS is voiced by [http://en.wikipedia.org/wiki/Ellen_McLain Ellen McLain], though her voice has been altered to sound more mechanical. The only background information presented about Chell is given by GLaDOS; the credibility of these facts, such as Chell being adopted, an orphan, and having no friends, is [http://en.wikipedia.org/wiki/Unreliable_narrator questionable at best], as GLaDOS is a liar by her own admission.
 
===='''<u>Setting</u>'''====
 
''Portal'' takes place in the Enrichment Center for Aperture Laboratories—also known as Aperture Science—which is the research corporation responsible for the creation of the portal gun. Information about the company, developed by Valve for creating the setting of the game, is revealed during the game and via the real-world Web site. According to the Aperture Science Web site, Cave Johnson founded the company in 1953 for the sole purpose of making [http://en.wikipedia.org/wiki/Shower_curtain shower curtains] for the U.S. military. However, after becoming mentally unstable from [http://en.wikipedia.org/wiki/Mercury_poisoning mercury poisoning] in 1978, Johnson created a three-tier [http://en.wikipedia.org/wiki/Research_and_development research and development] plan to make his[[File:Wiki-wordmark.png|thumb|250px|Aperture Science's logo.]] organization successful. The first two tiers, the [http://en.wikipedia.org/wiki/Heimlich_Maneuver Counter-Heimlich Maneuver] (a maneuver designed to ensure choking) and the [http://en.wikipedia.org/wiki/Make-a-Wish_Foundation Take-A-Wish Foundation] (a program to give the wishes of dying children to unrelated, entirely healthy adults), were commercial failures and led to an investigation of the company by the [http://en.wikipedia.org/wiki/United_States_Senate U.S. Senate]. However, when the investigative committee heard of the success of the third tier, a man-sized ad-hoc quantum tunnel through physical space with possible applications as a shower curtain, it recessed permanently and gave Aperture Science an open-ended contract to continue its research. The development of GLaDOS, an artificially intelligent research assistant and disk-operating system, began in 1986 in response to [http://en.wikipedia.org/wiki/Black_Mesa_Research_Facility Black Mesa]'s work on similar portal technology, causing bitter rivalies against Apeture Science and Black Messa.
 
   
   
==='''<u>Plot</u>'''===
 
[[File:250px-Test_chamber_00.jpg|thumb|left|The Relaxation Vault. This is where you start.]]''Portal's'' plot is revealed to the player via audio messages from GLaDOS and side rooms found in the later levels. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised [http://en.wikipedia.org/wiki/Cake cake] and [http://en.wikipedia.org/wiki/Grief_counseling grief counseling] as her reward if she manages to complete all the test chambers.
 
   
Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a[[File:220px-Portalgame.jpg|thumb|One of the normal test chambers.]] result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be [http://en.wikipedia.org/wiki/Euthanasia euthanized]" in an "emergency intelligence [http://en.wikipedia.org/wiki/Incinerator incinerator]" before Chell can continue. Some of the later chambers include automated turrets with child-like voices (also voiced by McLain) that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings").
 
   
 
===='''Setting'''====
After Chell completes the final test chamber, GLaDOS congratulates her and prepares her "victory candescence", maneuvering Chell into a pit of fire. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4,000 degrees [http://en.wikipedia.org/wiki/Kelvin kelvin]", Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and [http://en.wikipedia.org/wiki/Pastiche pastiches] of [http://en.wikipedia.org/wiki/Emily_Dickinson Emily Dickinson]'s poem "The Chariot," [http://en.wikipedia.org/wiki/Henry_Wadsworth_Longfellow Henry Wadsworth Longfellow]'s "The Reaper and the Flowers," and [http://en.wikipedia.org/wiki/Emily_Bront%C3%AB Emily Brontë]'s "No Coward Soul Is Mine," mourning the death of the Companion Cube.
 
   
 
''Portal'' takes place in the [[Aperture Laboratories|Enrichment Center]] for [[Aperture Laboratories]]—also known as''' Aperture Science '''[[File:Wiki-wordmark.png|thumb|250px|Aperture Science's logo.]]—which is the research corporation responsible for the creation of the portal gun. Information about the company, developed by Valve for creating the setting of the game, is revealed during the game and via the real-world Web site. According to the Aperture Science Web site, [[Cave Johnson]] founded the company in 1953 for the sole purpose of making [http://en.wikipedia.org/wiki/Shower_curtain shower curtains] for the U.S. military. However, after becoming mentally unstable from [http://en.wikipedia.org/wiki/Mercury_poisoning mercury poisoning] in 1978, Johnson created a three-tier [http://en.wikipedia.org/wiki/Research_and_development research and development] plan to make his organization successful. The first two tiers, the [http://en.wikipedia.org/wiki/Heimlich_Maneuver Counter-Heimlich Maneuver] (a maneuver designed to ensure choking) and the [http://en.wikipedia.org/wiki/Make-a-Wish_Foundation Take-A-Wish Foundation] (a program to give the wishes of dying children to unrelated, entirely healthy adults), were commercial failures and led to an investigation of the company by the [http://en.wikipedia.org/wiki/United_States_Senate U.S. Senate]. However, when the investigative committee heard of the success of the third tier, a man-sized ad-hoc quantum tunnel through physical space with possible applications as a shower curtain, it recessed permanently and gave Aperture Science an open-ended contract to continue its research. The development of [[GLaDOS]], an artificially intelligent research assistant and disk-operating system, began in 1986 in response to [http://en.wikipedia.org/wiki/Black_Mesa_Research_Facility Black Mesa]'s work on similar portal technology, causing bitter rivalies against Apeture Science and Black Messa.
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that[[File:250px-Glados.jpg|thumb|This is where Chell encounters GlaDOS.]] she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS' personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her with a series of taunts and increasingly juvenile insults. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. The final scene is changed through a patch of the PC version that was made available a few days before ''Portal 2's'' announcement; in this [http://en.wikipedia.org/wiki/Retroactive_continuity retroactive continuity], Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS's request that she assume this position after escaping).
 
   
  +
==Plot==
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a [http://en.wikipedia.org/wiki/Black_Forest_cake Black Forest cake] and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song "[http://en.wikipedia.org/wiki/Still_Alive Still Alive]", considering the experiment to be a huge success.
 
 
[[File:250px-Test_chamber_00.jpg|thumb|left|The Relaxation Vault. This is where you start.]]''Portal's'' plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from [[GLaDOS]] about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. [[GLaDOS]]'s announcements serve not only to instruct [[Chell]] and help her progress through the game, but also to create atmosphere and develop the AI as a character. [[Chell]] is promised cake and [http://en.wikipedia.org/wiki/Grief_counseling grief counseling] as her reward if she manages to complete all the test chambers.
  +
  +
  +
 
[[Chell ]]proceeds through the empty [[Aperture Laboratories|Enrichment Center]] interacting only with [[GLaDOS]]. Over the course of the game, [[GLaDOS]]'s motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, [[GLaDOS]]'s actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as [[Chell]] proceeds, and [[GLaDOS]] even directs [[Chell]] through a live-fire course designed for military androids as a[[File:220px-Portalgame.jpg|thumb|One of the normal test chambers.]] result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, [[GLaDOS ]]boasts about the fidelity and importance of the [[The Weighted Storage Cube|Weighted Companion Cube]], a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, [[GLaDOS ]]then declares that it "unfortunately must be [http://en.wikipedia.org/wiki/Euthanasia euthanized]" in an "[[The Emergency Intelligence Incinerator|Emergency Intelligence Incinerator]]" before [[Chell ]]can continue. Some of the later chambers include automated [[The Sentry Gun|turret]] with child-like voices (also voiced by McLain) that fire at [[Chell]], only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings").
  +
  +
  +
 
After [[Chell ]]completes the final test chamber, [[GLaDOS ]]congratulates her and prepares her "victory candescence", maneuvering [[Chell ]]into a pit of fire. As [[GLaDOS]] assures her that "all Aperture technologies remain safely operational up to 4,000 degrees [http://en.wikipedia.org/wiki/Kelvin kelvin]", [[Chell]] escapes with the use of the [[A.S.P.H.D|portal gun]] and makes [[File:664px-Testchmb_a_1500002.jpg|thumb|left|356px|One of the maintenance areas.]]her way through the maintenance areas within the [[Aperture Laboratories|Enrichment Center]]. Throughout this section, [[GLaDOS ]]still sends messages to [[Chell ]]and it becomes clear that she has become corrupt and may have killed everyone else in the center. [[Chell ]]makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and [http://en.wikipedia.org/wiki/Pastiche pastiches] of [http://en.wikipedia.org/wiki/Emily_Dickinson Emily Dickinson]'s poem "The Chariot," [http://en.wikipedia.org/wiki/Henry_Wadsworth_Longfellow Henry Wadsworth Longfellow]'s "The Reaper and the Flowers," and [http://en.wikipedia.org/wiki/Emily_Bront%C3%AB Emily Brontë]'s "No Coward Soul Is Mine," mourning the death of the Companion Cube.
  +
  +
  +
 
[[GLaDOS ]]attempts to dissuade [[Chell ]]with threats of physical harm and misleading statements claiming that[[File:250px-Glados.jpg|thumb|This is where Chell encounters GlaDOS.]] she is going the wrong way as [[Chell ]]makes her way deeper into the maintenance areas. Eventually, [[Chell ]]reaches a large chamber where [[GLaDOS]]'s hardware hangs overhead. [[GLaDOS]] continues to plead with Chell, but during the exchange one of [[GLaDOS]]'s [[The Personality Cores|personality core]] spheres falls off; [[Chell ]]drops it in an [[The Emergency Intelligence Incinerator|incinerator]]. [[GLaDOS ]]reveals that [[Chell ]]has just destroyed the [[The Personality Cores|morality core]], which the [[Apreture Science|Aperture Science employees]] allegedly installed after [[GLaDOS ]]flooded the [[Aperture Laboratories|enrichment center with]] a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as [[Chell ]]dislodges and incinerates more pieces of [[GLaDOS]], while GLaDOS attempts to discourage her with a series of taunts and increasingly juvenile insults. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. [[Chell ]]is then seen lying outside the facility's gates amid the remains of [[GLaDOS]]. The final scene is changed through a patch of the PC version that was made available a few days before ''[[Portal 2|Portal 2's]]'' announcement; in this [http://en.wikipedia.org/wiki/Retroactive_continuity retroactive continuity], [[Chell ]]is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to [[GLaDOS]]'s request that she assume this position after escaping).
  +
  +
  +
  +
  +
  +
[[File:663px-Escape_020070.jpg|thumb|The scene where the cake is shown.]]
  +
 
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a [http://en.wikipedia.org/wiki/Black_Forest_cake Black Forest cake] and the [[The Weighted Storage Cube|Weighted Companion Cube]]. The shelves contain dozens of other [[The Personality Cores|personality cores]], some of which begin to light up before a robotic arm descends and extinguishes the candle on [[The Cake|the cake]]. As the credits roll, [[GLaDOS]] delivers a concluding report: the song "[http://en.wikipedia.org/wiki/Still_Alive Still Alive]", considering the experiment to be a huge success.
  +
[[Category:Games]]

Revision as of 23:37, 23 October 2011

256px-Portal standalonebox

Portal's standalone box art cover.

Portal is a single-player puzzle-platformer developed by Valve Corporation. The game was released in a bundle package called The Orange Box for Microsoft Windows and Xbox 360 on October 9, 2007, and for the PlayStation 3 on December 11, 2007. The Windows version of the game is also available for download separately through Valve's content delivery system Steam and was released as a standalone retail product on April 9, 2008. A stand-alone version called Portal: Still Alive was released on the Xbox Live Arcade service on October 22, 2008; this version includes an additional fourteen puzzles. A Mac OS X version was released as part of the Mac-compatible Steam platform on May 12, 2010.


Characters and Settings

Characters

250px-Glados

This is where Chell encounters GlaDOS.

The game features two characters: the player-controlled silent protagonist named and GLaDOS (Genetic Lifeform and DiskOperating

250px-Chell daydreamin

Chell's closeup.

System), a computer artificial intelligence that monitors and directs the player. In the English-language version, GLaDOS is voiced by Ellen McLain, though her voice has been altered to sound more mechanical. The only background information presented about Chell is given by GLaDOS; the credibility of these facts, such as Chell being adopted, an orphan, and having no friends, is questionable at best, as GLaDOS is a liar by her own admission.




Setting

Portal takes place in the Enrichment Center for Aperture Laboratories—also known as Aperture Science

Wiki-wordmark

Aperture Science's logo.

—which is the research corporation responsible for the creation of the portal gun. Information about the company, developed by Valve for creating the setting of the game, is revealed during the game and via the real-world Web site. According to the Aperture Science Web site, Cave Johnson founded the company in 1953 for the sole purpose of making shower curtains for the U.S. military. However, after becoming mentally unstable from mercury poisoning in 1978, Johnson created a three-tier research and development plan to make his organization successful. The first two tiers, the Counter-Heimlich Maneuver (a maneuver designed to ensure choking) and the Take-A-Wish Foundation (a program to give the wishes of dying children to unrelated, entirely healthy adults), were commercial failures and led to an investigation of the company by the U.S. Senate. However, when the investigative committee heard of the success of the third tier, a man-sized ad-hoc quantum tunnel through physical space with possible applications as a shower curtain, it recessed permanently and gave Aperture Science an open-ended contract to continue its research. The development of GLaDOS, an artificially intelligent research assistant and disk-operating system, began in 1986 in response to Black Mesa's work on similar portal technology, causing bitter rivalies against Apeture Science and Black Messa.

Plot

250px-Test chamber 00

The Relaxation Vault. This is where you start.

Portal's plot is revealed to the player via audio messages from GLaDOS and side rooms found in the later levels. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.


Chell proceeds through the empty Enrichment Center interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a

220px-Portalgame

One of the normal test chambers.

result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "Emergency Intelligence Incinerator" before Chell can continue. Some of the later chambers include automated turret with child-like voices (also voiced by McLain) that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings").


After Chell completes the final test chamber, GLaDOS congratulates her and prepares her "victory candescence", maneuvering Chell into a pit of fire. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4,000 degrees kelvin", Chell escapes with the use of the portal gun and makes

664px-Testchmb a 1500002

One of the maintenance areas.

her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and pastiches of Emily Dickinson's poem "The Chariot," Henry Wadsworth Longfellow's "The Reaper and the Flowers," and Emily Brontë's "No Coward Soul Is Mine," mourning the death of the Companion Cube.


GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that

250px-Glados

This is where Chell encounters GlaDOS.

she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS's personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her with a series of taunts and increasingly juvenile insults. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. The final scene is changed through a patch of the PC version that was made available a few days before Portal 2's announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS's request that she assume this position after escaping).



663px-Escape 020070

The scene where the cake is shown.

The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", considering the experiment to be a huge success.